About

Hi, I'm Tslil.

I'm a product designer with 8 years of experience designing software platforms, mobile apps, websites and games.

I like the messy part: taking a workflow that has grown complicated over years and turning it into simple, clear screens. At Probuild that meant 6 modules of a construction management system used daily by hundreds of employees, in Hebrew and English, on desktop, tablet and mobile.

My degree is actually a BA in Animal Sciences from the Hebrew University of Jerusalem. Drawing was always my thing, though, and it led me to games, then to art direction, and then to product design. I still draw. Lately I've been making a game: SpaceWRS, a 4-player space brawler coming to Steam. I did the design and art and developed it with Claude Code.

I work best close to developers, from the first idea to handoff and beyond.

Download CV (PDF) Portfolio (PDF)

  • 2024 – nowIndependent Game Designer & Developer
  • 2022 – 2024Product Designer, Probuild
  • 2020 – 2022Freelance Product & Visual Designer
  • 2018 – 2020Art Director, Blink App
  • EducationBA Animal Sciences, Hebrew University
  • LanguagesHebrew (native), English (fluent)

What I do

  • User flows
  • Wireframing
  • Prototyping
  • Interaction design
  • Design systems
  • B2B / enterprise
  • Data tables & forms
  • Responsive design
  • iOS / Android
  • RTL / LTR
  • Accessibility
  • Game UI
  • Illustration
  • Animation

Tools

  • Figma
  • Adobe XD
  • Illustrator
  • Photoshop
  • After Effects
  • Premiere Pro
  • WordPress
  • Claude Code
  • Generative AI

Let's talk.

Open to Product Designer and Game UI/UX roles: on-site or hybrid in Israel, or remote for Europe.