I'm a product designer with 8 years of experience designing software platforms, mobile apps, websites and games.
I like the messy part: taking a workflow that has grown complicated over years and turning it into simple, clear screens. At Probuild that meant 6 modules of a construction management system used daily by hundreds of employees, in Hebrew and English, on desktop, tablet and mobile.
My degree is actually a BA in Animal Sciences from the Hebrew University of Jerusalem. Drawing was always my thing, though, and it led me to games, then to art direction, and then to product design. I still draw. Lately I've been making a game: SpaceWRS, a 4-player space brawler coming to Steam. I did the design and art and developed it with Claude Code.
I work best close to developers, from the first idea to handoff and beyond.