Product Designer · UI/UX
Product designer for complex systems and games.
I take complex workflows and turn them into simple, clear screens. 8 years designing B2B platforms, mobile apps and games, from the first idea through to development. Lately I've been making my own game, SpaceWRS, from design and art through to code.
Selected work
Three projects, each with my role and what I decided.
Probuild: a construction management platform for high-rise projects
6 modules, dozens of screens each, used daily by hundreds of employees, from planning and purchasing to handing apartments over to buyers.
- Complex workflows
- Design system
- RTL / LTR
- Desktop · tablet · mobile
SpaceWRS: a 4-player couch space brawler
A couch party game with 3 modes, a 4-player lobby, AI opponents and progression. I did the game design, UX, UI and hand-drawn art, and developed it with Claude Code.
- Game UI/UX
- Hand-drawn art
- Built with Claude Code
Blink: Art Director for a gaming highlights app
iOS and Android interfaces, brand, icons, animation and the onboarding that explains the product, for an app that records your best mobile-game moments.
- Mobile UI
- Brand & motion
- Onboarding
Selected visual work
A bit about me
I've been designing for 8 years: enterprise software, consumer apps, websites and games. I'm most useful where things get complicated: many user types, heavy data, multi-step tasks and two writing directions.
My degree is in Animal Sciences, not design. I got here by drawing a lot, and I still draw the art for my own games. I work closely with developers, and lately I've been building with Claude Code.
More about me →- NowIndependent game designer & developer
- 2022–2024Product Designer, Probuild
- 2020–2022Freelance product & visual designer
- 2018–2020Art Director, Blink App
- ToolsFigma, Adobe XD, Illustrator, Photoshop, After Effects
- AIClaude Code, generative AI for prototyping
Let's talk.
I'm looking for Product Designer and Game UI/UX roles, in Israel or remote for Europe.



