Product Designer · UI/UX

Product designer for complex systems and games.

I take complex workflows and turn them into simple, clear screens. 8 years designing B2B platforms, mobile apps and games, from the first idea through to development. Lately I've been making my own game, SpaceWRS, from design and art through to code.

Based in Misgav, Israel Open to on-site, hybrid & remote (Europe) Languages Hebrew, English · RTL & LTR

Selected work

Three projects, each with my role and what I decided.

Selected visual work

Game art, UI and illustration →

Doodle Reloaded character skins Diet Camp food enemy characters Flat-style mobile game backgrounds Gamecords community website home page

A bit about me

I've been designing for 8 years: enterprise software, consumer apps, websites and games. I'm most useful where things get complicated: many user types, heavy data, multi-step tasks and two writing directions.

My degree is in Animal Sciences, not design. I got here by drawing a lot, and I still draw the art for my own games. I work closely with developers, and lately I've been building with Claude Code.

More about me →
  • NowIndependent game designer & developer
  • 2022–2024Product Designer, Probuild
  • 2020–2022Freelance product & visual designer
  • 2018–2020Art Director, Blink App
  • ToolsFigma, Adobe XD, Illustrator, Photoshop, After Effects
  • AIClaude Code, generative AI for prototyping

Let's talk.

I'm looking for Product Designer and Game UI/UX roles, in Israel or remote for Europe.